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What My 9-Year-Old Taught Me About Meccha Chameleon & Roblox

  • 3 hours ago
  • 5 min read

Roblox avatar in Chameleon thumbnail

Last weekend out of the blue, my 9-year-old son asked me if there was a game where you could paint yourself to blend in and hide. I told him there was. It is called Meccha Chameleon, and I had just written about it for my new market intelligence platform (which I recently soft-launched with a few founding members). He had never heard of the game, nor the platform it came from.


Here is exactly what I wrote about the game for my Roblox Market Intelligence Platform, because it shows you everything in my head when my son approached me.


Meccha Chameleon launched on Steam on June 9, built by two Japanese developers in about two months. You paint your white avatar to match the room, hold still, and hope the seeker walks past and doesn't shoot you. It has sold more than 15 million copies.


Simon Carless of GameDiscoverCo makes the point that the game's design is not really what carried it. Painting yourself is the rule. What the rule produces is a room full of people hiding badly on purpose in front of each other, which is gold for streamers. Carless compares it to a television format built to showcase human ingenuity more than a traditional game. That is a mechanic Roblox is unusually good at absorbing: instantly understandable, obvious in a thumbnail, and funny to watch someone else play.


Roblox absorbed it almost immediately, and there are many clones now live. Paint Or Seek, the largest, credits its source in its own description: "Inspire by: Mecca Chameleon." The clone is averaging 4.68 million visits a day, has climbed from roughly #420 to #140 on Roblox's top earning games in under two weeks, and holds around 43,000 concurrent players. Several smaller clones are running a few thousand concurrents each.


Max Power Gaming wrote about this pattern when E.R.P.O. arrived on Roblox one month after R.E.P.O. hit Steam. A breakout PC game rises, Roblox clones appear, one or two become real hits.

Paint Or Seek's session length runs 11 minutes (with a 74% rating), which isn't great when compared to 17 minutes for Animal Hospital and 27 for GaG 2. We will see whether any of these Meccha Chameleon clones are still relevant in the fall.


That was my view analyzing the trend with outside research, including scanning Roblox, watching YouTube videos, reading Simon's article and reviewing game performance data.


But I gained a deeper understanding for what was happening when this viral gaming trend unexpectedly found its way into my kitchen through my 9-year-old. He had never heard of Steam, the platform where the original Meccha Chameleon was released. What my son stumbled across, without knowing it, was the wave of Roblox clones that appeared after the Steam version broke out.


Game thumbnails for Meccha Chameleon clones on Roblox

My son entered the trend through Roblox, not Steam, because Roblox is where the culture actually reaches him and his Gen Alpha peers. It turns out that he didn't start with Paint Or Seek, the clone I had written about. He found a different one called Chameleon, which is turns out is more popular that Paint or Seek, and he played it a lot over the weekend. When my wife and I went out on a dinner date, he pulled his older 14-year-old sister into Roblox to play with him.


When we got back home, they were deeply engrossed in the game, having teaming up together. How they played together is pretty clever and hilarious. They teamed up to cheat against other players in the same game My would play as a painter and could see where other hidden players were. His sister, who was a seeker, could not see that information on her own screen, so she watched his screen instead. He pointed out where everyone was hiding, and she would find them and pick them off easily. They invented a two-screen cooperative exploit and had a great time doing it.


My son, who does not watch YouTube regularly on his own, found this game and got curious about it enough to bring it up with me. His intuition was right that this was part of something bigger (I'm feeling super proud writing this), and so he dug into the game further. He and his sister then remixed the social mechanic into something the developers probably weren't intending.


Here is how I look at what's happening here. Roblox remixes internet culture (in this case various clones and variations of a popular Steam game), and then the players take it and run with it, coming up with new ways to add their own creative spin on the experience.


Watching this unfold made me want to actually look at what my son had been playing and for how long. So I opened the Roblox app to find the parental controls, but I could not find them. I had to Google where they were. Eventually I learned they live inside "Settings," buried a layer or two down.


I had assumed something as important as parental controls would be surfaced at the top level, but they were not. Once I got in, the feature was useful. I could see how much time my son had spent in Chameleon (about 3.5 hours), and I noticed a lot of soccer games in his history too, which makes a tone of sense, because we have been watching the World Cup.



Watching a 9-year-old ride a viral Steam trend through a Roblox clone he found himself, and then teach his older sister to exploit it with him, is a pretty good argument for why this Roblox matters. It is where the culture is, at a scale and depth you cannot find anywhere else. The work for the platform, and for the brands trying to show up on it, is to keep pace with how fast the developers and players move.


The Market Intelligence excerpt above is the kind of ecosystem pattern I am tracking, analyzing and sharing with founding members. If you are trying to understand Roblox at a much deeper level, you are who I am building this new premium content service and community for. Reach out if you want more details or would like to join.



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Stephen Dypiangco is one the world’s leading experts on the topic of Roblox and brands. He has advised global companies on their Roblox strategies, including BBC Studios, Paramount, and Takara Tomy. 


With 120+ articles published about Roblox and a following of over 14,000 across LinkedIn and his industry leading Max Power Gaming newsletter, he is widely regarded by gaming industry executives and investors as a trusted resource.


Stephen is building the premiere network of Roblox professionals to help this emerging sector connect and scale through his unique blend of relevant content and community events.




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