Why the Roblox Developers Conference Feels Like the Early Days of YouTube All Over Again
- Stephen Dypiangco
- 1 day ago
- 3 min read

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Thirteen years ago, I was pouring 15 hours into YouTube videos that would get maybe 10,000 views. I was proud of the work, but it wasn’t sustainable. I had a young family to support, and while the videos were creatively fulfilling, they weren’t providing the stability or growth I needed.
At the same time, I raised $54K on Kickstarter to make a web series called Awesome Asian Bad Guys. On the outside, it looked like I was “living the dream” — but inside, I was burning out. The economics didn’t work. I realized I could keep pouring my heart into cool projects… but if they only left me stressed, broke, and exhausted, I wasn’t building the life I wanted.
So I pivoted. I landed a job working on a YouTube original series called YouTube Nation. Suddenly, I was in corporate America — learning how to build weekly performance reports for YouTube execs and keeping up with industry veterans who had way more experience than me. It was humbling. But it was also the best education of my life. I learned how to use data to grow audiences and how to translate creative energy into lasting business impact.
A strong belief that user generated content (UGC) could change the world is why I bet on YouTube back then. And it’s why I’m betting on Roblox today. Roblox is like YouTube, but for gaming: fun, social, powered by creators, and increasingly attractive to brands.
As I delve deeper into Roblox, I want to help others do what I wish my younger self knew how to do: break out of being unknown and untrusted, get recognized by my peers, and build a career at the forefront of the attention economy.
That’s why I’m headed to RDC this year. To connect with other builders, share stories, and learn together. If you’re going to be there, I’d love to hear your story — and invite you to my Max Power Gaming Industry Mixer.
Come find me at RDC, and let's chat.
What I’m Excited About at RDC 2025
There’s a lot to watch for this year:
Safety – Roblox has announced multiple updates and new initiatives in response to industry scrutiny (link). I hear a lot of chatter about this online, and I’m curious how much it dominates the keynote and hallway conversations.
Licensing – The new licensing platform (link) kicked off with partners like Netflix and Lionsgate. I’ll be watching for new IP announcements, early results, and whether enforcement (take-downs) has already started.
AI – Roblox has highlighted use cases across moderation (link), safety (link), and creation. I’m especially interested in text generation and how much progress has been made — this could be a game-changer in lowering barriers for new creators.
Monetization & Brands – From rewarded video ads (still in beta with titles like Driving Empire) to Shopify integrations, there are big opportunities for developers and brands. I’ll be listening for updates on whether rewarded video is ready to scale and how commerce integrations are performing.
Creators – I’m also looking forward to meeting Roblox content creators from YouTube and TikTok. Their perspective on what resonates with audiences is invaluable, and I’d love to interview some of them for my newsletter.
UGC & Premium – With emote creation now open to all UGC creators, I’m curious how adoption is going. And I’d love an update on paid premium games, which were announced last year but haven’t materialized yet.
Roblox today feels like YouTube in its early days: fast, messy, and full of upside for the people who get it right. RDC is where the future of that story gets written across key topics such as safety, licensing, AI, monetization and creators.
I’ll be there to learn, connect, and share what I see. Whether you'll be attending in person or following along from home, I'm excited to be on this journey with you.
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